U12s Mini Umpiring Guidance
U12s Mini Umpiring Guidance
Areas of Responsibility
Umpire A should not make decisions in umpire B’s D
Umpire B should not make decisions in umpire A’s D
If you are not sure what you should give and want advice look at the other umpire. The other umpire will ONLY SIGNAL if you look at them.
If play is moving towards an umpire then his / her decisions take priority.
TIP: ALWAYS KEEP THE BALL ON YOUR LEFT HAND SIDE.
TIP: A FREE HIT TO THE DEFENCE INSIDE THE D SHOULD NOT BE SIGNALLED AS A HIT OUT BUT A FREE HIT.
U12 Rule Variations (7-a-side) 2021/2022
Normal rules of hockey will apply with the following exceptions:
1. For an offense where you would have given a penalty corner, you will now award a shootout. This will be with the same signal you would use for the award of a penalty corner.
i. The shootout will take place between the goalkeeper and any player who is already on the pitch from the other team.
ii. The attacking player will have six seconds to score a goal from a point approximately 5m from the top of the D (and determined prior to the start of the game).
iii. At the start of the shootout the goalkeeper will stand on or behind the line between the goalposts and the attacker within playing distance of the ball, having been placed on the point described in II.
iv. If during the shootout the goalkeeper fouls the attacker then a penalty stroke will be awarded (see 2)
v. If during the shootout the attacker fouls the goalkeeper then a free hit to the defence will be awarded. Taken from the top of the D.
vi. If no goal is scored in the 6 seconds the a free hit to the defence will be awarded. Taken from the top of the D.
vii. It is the responsibility of the disengaged umpire to time the six seconds and should do so with their back towards the goal that the shootout is being taken in. The shootout will start and stop on their whistle.
viii. During a shootout all the other players should be stood in the other half of the pitch and must not engage in any way with the shootout.
ix. The shootout is over when either a goal is scored, the 6 seconds is up, the attacker commits an offence or the ball is played over the backline / side-line (by either the attacker or the defender)
2. Penalty strokes should be taken 5m from the goal.
3. Long corners will be taken from an imaginary line approximately 5m from the top of the circle. This imaginary line will also be classed as the 23m area and normal rules of hockey shall apply.
4. A green card will indicate a warning, not a 2 minute suspension.
5. Players may not play the ball above shoulder height
6. Each team MUST play with a fully attired goalkeeper at all times.
7. All players MUST wear Shin pads and should wear gum shields.